On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry.
- Moving Image Theory: Containing the general image theory elements of the programme, this unit incorporates lectures on art, science, technology, digital cinematography, supporting screenings of films and animations, computer animation, digital effects and computer games.
- Group Project: Working with students from all three postgraduate courses (MA3D, MA Digital Effects) you'll present a concept for a short animated piece.
- Computer Animation Techniques: This unit aims to enable you to develop skills and knowledge in computer animation principles and practice. Software tools and best practice are underpinned by the theories introduced in the computer animation principles unit.
- Computer Animation Principles: You'll investigate the underlying theories within computer graphics and animation, in parallel to the development of practical skills.
- Computer Animation Principles & Techniques: You'll develop skills and knowledge in computer animation principles and practice, which will help to improve the quality of your productions. You'll also become conversant in the language, concepts and techniques relating to the course.
- Personal Enquiry: You'll pursue research in areas that interest you. This begins at the start of term two, and is assessed at a research symposium in the middle of term three.
- Master's Project: The focus of the fourth term is on completing the Master's component of your education. This project can be a standalone project or a continuation of the group project unit. In either case you can work alone or with other students. The year ends with a computer animation show, which gives you the opportunity to showcase your work to industry professionals and potential employers.
Programme specifications provide definitive records of the University's taught degrees in line with Quality Assurance Agency requirements. Every taught course leading to a BU Award has a programme specification which describes its aims, structure, content and learning outcomes, plus the teaching, learning and assessment methods used.
Download the programme specification for MA 3D Computer Animation.
Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry. If you have been unable to locate the programme specification for the course you are interested in, it will be available as soon as the latest version is ready. Alternatively please contact us for assistance.
For this course, you will need to provide a digital portfolio of your work with your completed application form.
Your portfolio should contain a full range of visual material which illustrates your talents and working methods. It is not essential to include 3D animated work. Successful candidates will then be called for an interview and expected to bring a full portfolio including both digital and traditional work, overseas students may be interviewed on the phone but must send examples of work.
The course leader has created a short video of student's portfolios who successfully gained entry onto the course. Please note that the 3D work in places is weak, as mentioned previously, this did not concern us. We are more interested in the ideas, observational skills and aesthetic appeal.
Full entry requirements
The normal requirements for embarking upon a postgraduate taught degree are:
- Bachelors Honours degree, 2:1 or above or equivalent
- A professional qualification or diploma recognised to be equivalent to an honours degree
- Industrial experience deemed to be equivalent to an honours degree
- A digital portfolio of your work must accompany your application
- An interview is required for this course.
If you lack the formal academic qualifications needed to enter a postgraduate or post-experience degree, there are several alternative routes to follow - some based on experience. Contact the askBU Enquiry Service for more information.
International entry requirements
- IELTS (Academic) 6.5 with minimum 6.0 in each component or equivalent.
View further information about our English language requirements.
A number of pre-sessional English and preparatory programmes are offered through our partner institution, Bournemouth University International College, and will get you ready for study at BU at the appropriate level.
You can also find further details of the international qualifications we accept, and what level of study they apply to, on our study postgraduate entry requirements page.
Graduates from our computer animation courses are highly sought after within the industry. Our alumni have worked on many high-profile projects, including movies such as Avatar, Star Wars, the Lord of the Rings trilogy, King Kong, Shrek, Guardians of Ga'hoole, the Harry Potter series, Sucker Punch, Happy Feet, Monsters vs Aliens, James Bond and Judge Dredd, among many others*.
They have also been involved with the animation for a range of computer games, such as Grand Theft Auto, Crysis 2 and Fable II. Our graduates have worked for a number of the world's top VFX and computer games studios, including Pixar, DreamWorks, EA Games and Sony Picture Image Works*.
This course is accredited by Creative Skillset and carries the Creative Skillset Tick. In achieving the Creative Skillset Tick this course joins the ranks of the top creative training and education this country has to offer, you can be sure that it has undergone a rigorous assessment process conducted by experts working in the creative industries. The Tick is only given to those courses that have the strongest links with industry giving you the best possible chance of a successful career.
You will be ready for various roles within the 3D computer animation sector when you complete your course. Some of our 3D Computer Animation graduates are undertaking roles such as:
- 3D artist
- Software developer
- Character animator
- Technical animator
Industries worked in
If you want to continue your studies after achieving your Master's, you can look into our range of doctoral programmes.
*All information shown has been taken from Destination of Leavers from Higher Education (DLHE) or BU institutional data unless otherwise stated.
Our staff are actively engaged in research and professional practice in the 3D computer animation sector which is integrated into the teaching of this course. Find out more about some of the staff and their research activities who will be teaching on this course below.
Adam runs the National Centre for Computer Animation’s (NCCA) MA programme in 3D computer animation where he teaches fundamentals of design, modelling techniques for production, human anatomy, Maya and ZBrush. Specialising as a 3D modeller, Adam’s production credits include the Xbox 360 game Disneyland Adventures and the Games Workshop graphic novel Macragge’s Honour.
He is part of the team behind the BFX Festival and is currently researching the development of British comics. Adam has been interviewed for various news outlets discussing animated films, UK film and television production, education in animation, tax breaks for the games industry, and the BFX Festival.
- Programme-specific Software: Maya, Mari, Z-Brush, Nuke
- Departmental Software: RC++, OpenGL, Qt, Maya, Houdini, Renderman plus many more