Skip to main content

MA 3D Computer Animation

Watch our video Visit us at an Open Day
  • Delivery:
    Full time according to Funding Council definitions

Top choice for Animation and VFX award badgeThis Master’s in 3D computer animation is the perfect launch-pad for a career in a wide range of disciplines, including concept design, character and creature animation, modelling, lighting, rigging, texturing, compositing and simulation.

The course will help you acquire the skills needed to work in a number of areas where computer animation is applied, including films, animated features, computer games, television production, commercials, illustration, scientific visualisation, flight simulation, virtual environments, architectural visualisations and interactive media.

We enjoy very strong links with industry, due largely to the ubiquity of NCCA graduates in the film, game and television industries. We host regular visiting practitioners lecture series where you'll be able to learn about the 2D and 3D industry from practicing artists and companies, as well as attend regular Masterclasses from professionals. Over the past five years we have attracted some of the best Visual Effects, Animation and Games studios from around the world to present to our students.

We’ve created a professional studio environment where you'll be provided with your own workstation which is accessible 24/7. Facilities also include a full suite of industry standard 2D and 3D software, a full Motion Capture studio, a High-Definition Television Studio and a creative atmosphere in which collaboration with students from other Master’s courses provides a realistic setting to discover what it’s like working with other creative and technical people.

MA 3D Computer Animation is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly digital effects and moving image theory, then our Digital Effects programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects programme may be the better choice. 

Join us at this year’s BFX Festival, the UK’s largest visual effects, computer games & animation festival hosted and curated by Bournemouth University. Find out more.

Watch our playlist of students’ work to see what you could be creating on this course:

Key information

Next start date:

September 2018, September 2019

Location:

Bournemouth University, Talbot Campus

Duration:

1 year

Accreditations:

Creative Skillset

Entry requirements:

A Bachelors Honours degree with 2:2 in any subject, or equivalent. For more information see our full entry requirements.

International entry requirements:

If English is not your first language: IELTS 6.5 (Academic) or above. For more information see our full entry requirements.

Accredited by:

Course details

On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry.

The course is split into four terms, each lasting ten weeks. The first three terms are the Postgraduate Diploma (PGDip), and the final term is the Master’s term.​

Download the programme specification (pdf 760kb)

Your application

Entry requirements

Careers

Graduates from our computer animation courses are highly sought after within the industry. Our alumni have worked on many high-profile projects, including movies such as Avatar, Star Wars, the Lord of the Rings trilogy, King Kong, Shrek, Guardians of Ga'hoole, the Harry Potter series, Sucker Punch, Happy Feet, Monsters vs Aliens, James Bond and Judge Dredd, among many others.

They have also been involved with the animation for a range of computer games, such as Grand Theft Auto, Crysis 2 and Fable II. Our graduates have worked for a number of the world's top VFX and computer games studios, including Pixar, DreamWorks, EA Games and Sony Picture Image Works.

All information shown has been taken from Destination of Leavers from Higher Education (DLHE) or BU institutional data unless otherwise stated.

Costs and fees

You can find full information about the deposits required and how to pay your fees in our postgraduate fees and funding section, including details of the new Postgraduate Loans Scheme, offering up to £10,000 of support (subject to fee status).

All fees are quoted in pounds sterling and are per annum. Fees quoted are for tuition only unless stated otherwise. Your tuition fees will be the same for each year of your course.

Find out more about living expenses for postgraduate students

Our staff

On this course you will be taught by staff with relevant expertise and knowledge appropriate to the content of the unit. This could include senior academic staff, qualified professional practitioners and research students, many of whom are actively engaged in research and/or professional practice which is integrated into the teaching of this course. You may  also benefit from guest lectures from industry, including our alumni.

You can find out more about some of the staff that are currently teaching on the course and their research activities below. Please note that teaching staff can change.

Guest speakers

Over the past five years we have attracted some of the best Visual Effects, Animation and Games studios from around the world to present to our students.

Course changes

What our students say

Emanuel Bonnici

The course is well connected with industry and prepares us for our future careers with visits from industry professionals who share their experiences with us.

Hear from our staff

Steve Harper

We take people from broad backgrounds and introduce them to the wonderful world of computer animation.

Hear from our alumni

Ahmad Habash

The World Health Organisation contacted me after seeing my graduation project and they told me yup, we just want you to do this film for us. That was how it happened.