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MA Computer Games Art

This is a new course which is currently being developed for 2017 entry. If you would like us to contact you once the approval process is complete, please register your interest here.

This dynamic course is designed to prepare students with an undergraduate qualification in the arts with the tools they'll need for using their creative skills in the fast-moving and exciting world of computer games development. The course is designed with industry practice at its heart and academic rigor to support your development.

Game development pipelines will be explored and you'll become familiar with the development process. You'll also develop your expertise in the design and creation of the assets required to construct a fully-fledged game for a variety of platforms.

Design, illustration, 3D modelling and animation all form the framework of the course, and you'll learn in an open environment on your own dedicated computer using the latest industry-standard development tools. You'll work on individual and group projects, having the opportunity to collaborate with other students across related disciplines within our Faculty of Media and Communication and the National Centre of Computer Animation (NCCA).

Key information

Next start date:

September 2017, September 2018


Bournemouth University, Talbot Campus


1 year

Relevant subjects:

Art, media or design

Entry requirements:

A Bachelors Honours degree; 2:1 or above, or equivalent in any Arts based discipline. If English is not your first language you'll need IELTS 6.5 (Academic) or above. For more information check out our full entry requirements.

Course details

On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry.

Core units

  • Computer animation principles
  • Computer games techniques
  • Computer games principles & techniques
  • Moving image and practice & theory
  • Group project
  • Personal enquiry
  • Master's project.

Programme specifications

Programme specifications provide definitive records of the University's taught degrees in line with Quality Assurance Agency requirements. Every taught course leading to a BU Award has a programme specification which describes its aims, structure, content and learning outcomes, plus the teaching, learning and assessment methods used.

Download the programme specification for MA Computer Games Art.

Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry. If you have been unable to locate the programme specification for the course you are interested in, it will be available as soon as the latest version is ready. Alternatively please contact us for assistance.

Full entry requirements

This course requires a strong visual based portfolio.

The normal requirements for embarking upon a postgraduate taught degree are:

  • A good Bachelors Honours degree, 2:1 or above or equivalent in a related Arts based discipline and / or relevant comprehensive professional experience within the industry.

If you lack the formal academic qualifications needed to enter a postgraduate or post-experience degree, there are several alternative routes to follow - some based on experience. Contact the askBU Enquiry Service for more information.

International entry requirements

If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements, for this course are normally:

  • IELTS (Academic) 6.5 with minimum 6.0 in each component, or equivalent.

View further information about our English language requirements.

A number of pre-sessional English and preparatory programmes are offered through our partner institution, Bournemouth University International College, and will get you ready for study at BU at the appropriate level.

You can also find further details of the international qualifications we accept, and what level of study they apply to, on our postgraduate entry requirements page.


This course provides you with various opportunities to go on to work in the gaming industry. It is anticipated that graduates will go on to work as artists in game development studios that are already closely linked to the NCCA including Sony, Lion head, Rare, Frontier Developments and EA Games.

As a Computer Games Art graduate, you will be prepared to undertake roles in:

  • Game developing
  • Games testing
  • Programming.

Industries worked in

  • Gaming
  • Animation
  • Media.

Further study

If you want to continue your studies after achieving your Master's, you can look into our range of doctoral programmes.

Your lecturers

Our staff are actively engaged in research and professional practice in the computer games art sector which is integrated into the teaching of this course. Find out more about some of the staff and their research activities who will be teaching on this course below.

Chris Williams

Chris Williams is Associate Dean and Head of Department at the NCCA (National Centre for Computer Animation) at Bournemouth University in the UK.

Formerly he was Head of Animation and Visual Effects at Teesside University in Middlesbrough in the north east of England, where he was also the founder and Director of Animex, the UK's biggest International Festival of Animation and Computer Games.

Prior to joining academia, Chris worked as a designer and animator for computer games developer Ubisoft Reflections, the studio responsible for the Destruction Derby and Driver games franchises.

Chris has worked as a consultant at academic institutions in the UK and the US and has lectured on animation in the US, Canada, Malaysia, Japan, China, Ireland and Spain.

Additional information

Career development

Career development

Read about career and development opportunities and discover how gaining industry experience could help you.

Omolola Fagbule

International students

We have a strong international student community. Find all the practical advice and information you need here.