On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry.
- Computer animation principles
- Computer games techniques
- Computer games principles & techniques
- Moving image and practice & theory
- Group project
- Personal enquiry
- Master's project.
Programme specifications provide definitive records of the University's taught degrees in line with Quality Assurance Agency requirements. Every taught course leading to a BU Award has a programme specification which describes its aims, structure, content and learning outcomes, plus the teaching, learning and assessment methods used.
Download the programme specification for MA Computer Games Art.
Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry. If you have been unable to locate the programme specification for the course you are interested in, it will be available as soon as the latest version is ready. Alternatively please contact us for assistance.
Full entry requirements
This course requires a strong visual based portfolio.
The normal requirements for embarking upon a postgraduate taught degree are:
- A good Bachelors Honours degree, 2:1 or above or equivalent in a related Arts based discipline and / or relevant comprehensive professional experience within the industry.
If you lack the formal academic qualifications needed to enter a postgraduate or post-experience degree, there are several alternative routes to follow - some based on experience. Contact the askBU Enquiry Service for more information.
International entry requirements
If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements, for this course are normally:
- IELTS (Academic) 6.5 with minimum 6.0 in each component, or equivalent.
View further information about our English language requirements.
A number of pre-sessional English and preparatory programmes are offered through our partner institution, Bournemouth University International College, and will get you ready for study at BU at the appropriate level.
You can also find further details of the international qualifications we accept, and what level of study they apply to, on our postgraduate entry requirements page.
This course provides you with various opportunities to go on to work in the gaming industry. It is anticipated that graduates will go on to work as artists in game development studios that are already closely linked to the NCCA including Sony, Lion head, Rare, Frontier Developments and EA Games.
As a Computer Games Art graduate, you will be prepared to undertake roles in:
- Game developing
- Games testing
Industries worked in
If you want to continue your studies after achieving your Master's, you can look into our range of doctoral programmes.
Our staff are actively engaged in research and professional practice in the computer games art sector which is integrated into the teaching of this course. Find out more about some of the staff and their research activities who will be teaching on this course below.
Chris Williams is Associate Dean and Head of Department at the NCCA (National Centre for Computer Animation) at Bournemouth University in the UK.
Formerly he was Head of Animation and Visual Effects at Teesside University in Middlesbrough in the north east of England, where he was also the founder and Director of Animex, the UK's biggest International Festival of Animation and Computer Games.
Prior to joining academia, Chris worked as a designer and animator for computer games developer Ubisoft Reflections, the studio responsible for the Destruction Derby and Driver games franchises.
Chris has worked as a consultant at academic institutions in the UK and the US and has lectured on animation in the US, Canada, Malaysia, Japan, China, Ireland and Spain.