On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry. We have an industrial advisory panel who offer guidance on course content. They regularly host guest talks and Q&A sessions for our students.
- Games Design Principles: You will discover the basic principles of game design, as well as gain experience in collaborative working and sharing ideas.
- Introduction to Programming: You will develop a sound understanding of fundamental programming principles and practices involved in implementing computer programs using the games industry standard high-level programming language.
- Digital Technologies: You will gain knowledge of a wide variety of technologies involved in the creation of a computer-based solution to a real world problem using several contemporary tools.
- Mathematics for Computer Graphics: You will be introduced to a number of fundamental mathematical concepts that underpin computer graphics used in games development.
- Object Oriented Games Programming: You will extend your programming skills gained in the introductory to programming unit in the first semester by using an object-oriented approach to software development.
- Game Development Pipeline: You will discover the set of techniques and concepts related to the creation of a modern computer game using leading, industry-standard middleware products.
- 3D Graphics Programming: You will develop technical knowledge and skills in computer graphics programming and then apply these for 3D graphics rendering, as commonly used in computer games.
- Physics for Games: You will gain practical knowledge of the essential physics simulation algorithms and underpinning mathematics used to program real-time physics in 3D virtual environments and games.
- Programming for Interaction: You will explore multimodal interaction techniques used in computer games through designing gaming interfaces based on the principles of human-computer interaction across a range of input devices.
- Game Studio Project: You will experience the practicalities of working in a team, simulating a real world games studio, to plan, design and implement a computer game from concept ideas and all the way to release stage.
- AI Game Programming: You will look at fundamental artificial intelligence algorithms needed for computer games and also explore their implementation.
- Commercialisation & Business Environments: You will develop the fundamental commercial and professional skills and knowledge needed to successfully establish and operate a business within the creative industry sector.
- Individual Project: You will apply the methods and techniques to develop your major individual project, through surveying research literature to identify suitable topics for investigation, developing a formal specification; and critically evaluating the project.
- Graphics & Computational Programming: You will gain knowledge of the theories, evaluation methods and implementation solutions required for developing advanced computer graphics applications.
- Game Engine Programming: You will explore the underlying theory used in the design of game engines and investigate the architecture of industry standard examples in this area through a process of design, development and implementation.
- Innovation, Enterprise & Business Development: You will discover the possibilities of developing your own innovative business ideas, by exploring opportunities for enterprise and innovation through preparing a detailed, professional business proposal.
Scheduled learning and teaching activities
The hours below give an indication of how you can expect to spend your time during each year of this course. You will learn through a combination of lectures, seminars, tutorials, workshops and practical sessions. Your independent learning could include reading books and journal articles, working on group projects, preparing presentations, conducting library research and writing your assignments.
In addition to the taught units on this course you will spend time in our dedicated studios using the latest software. Your third year is spent in an industry environment if you choose the optional placement. In your final year, you will spend a significant amount of time on self-directed learning in order to create a unique and substantial project.
Year 1 – 33% of your time will be spent in timetabled learning & teaching activities
- Learning and teaching: 240 hours
- Independent learning: 660 hours
- Non-credit bearing learning and teaching:
Year 2 – 29% of your time will be spent in timetabled learning & teaching activities
Year 4 - 16% of your time will be spent in timetabled learning & teaching activities
How you will be assessed
You will be assessed by coursework culminating in your final year research project, and you will also undertake group work and written exams. The assessment methods for each unit can be found on the programme profile in the programme specification for your course. As an indication, 90% of the most popular units on similar course in 2016/17 were assessed by coursework.
Programme specifications provide definitive records of the University's taught degrees in line with Quality Assurance Agency requirements. Every taught course leading to a BU Award has a programme specification which describes its aims, structure, content and learning outcomes, plus the teaching, learning and assessment methods used.
Download the programme specification for BSc (Hons) Games Software Engineering
Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry. If you have been unable to locate the programme specification for the course you are interested in, it will be available as soon as the latest version is ready. Alternatively please contact us for assistance.
All statistics shown are taken from Unistats, Destination of Leavers from Higher Education (DLHE), BU institutional data and Ipsos MORI (National Student Survey) unless otherwise stated.
At BU, we recognise that placements are extremely valuable and can give you a head start when it comes to your future career; so we offer every student the opportunity to undertake a work placement as part of their course. The placement provides an excellent opportunity for you to gain first-hand industry experience. Why not read about some of our students’ experiences?
We have regular contact with games developers across the UK and overseas, including Jagex, Lionhead, Marmalade, Goodgame Studios and Climax Studios, some of whom act as industry advisers, offering guidance on course content. They regularly host guest talks and Q&A sessions for our students.
How long is my placement?
You will begin your placement after completion of your second year of study and you must complete a minimum of 30 weeks.
Background and experience
For this course we are looking for applicants who:
- Are competent in Computing, IT, Maths, Physics, Science and/or Technology
- Have a strong interest in games technology with particular emphasis on games programming
- Are looking to develop a career in the games industry
- Are looking to use programming and technology for the creation of games and game assets.
We’ll be selecting the candidates for this course by looking at their UCAS applications. For that reason, make sure your application really stands out from the crowd, and leave us in no doubt as to why you should be joining BU. You can find some handy hints about filling in your UCAS form on our how to apply webpages.
Our offer making process
Our offer making will typically be based on your main graded qualifications, including any required subjects. Additional study may be valuable for breadth of study, and we will look at a range of qualifications and subjects, including the Extended Project Qualification and General Studies, although these may not be part of our offer.
If you do not meet the criteria of your original offer, we may still offer you a place. We will review your whole application and consider all academic qualifications (including those not in the offer) and the rest of the application to see if you have the academic potential to succeed on the course. If we feel the answer is yes, we will still confirm your place.
How we'll assess your application
We look at individual applications and make a tailored offer based on your potential to succeed on the course considering a range of factors, including your academic achievements, work and other experience, predicted grades, reference and personal statement, and in some cases, your performance at an interview/selection test.
If you meet one or more of our contextual data indicators for educational disadvantage (such as being in care, living in a low participation neighbourhood or in an area with less advantaged socio-economic characteristics), your offer could be between 6-20 points below the published tariff.
Unconditional offer scheme
Applicants who are predicted to achieve strong academic results will be eligible for BU’s Unconditional Offer Scheme in recognition of their academic performance and potential to succeed at university. If you are selected for the scheme and commit to us as your firm choice of university, then we will match this commitment by making your offer unconditional, which will guarantee your place at BU.
You will receive a standard conditional offer based on the entry requirements for your course via UCAS Track and your offer letter – it will advise that you are eligible for the unconditional offer scheme. We will then update your offer to unconditional should you choose BU as your firm choice on UCAS Track. We believe that unconditional offers reduce pressure on applicants who will continue to strive to achieve the best grades possible, and we will reward you with an Academic Excellence scholarship of £1,000 in your first year if you achieve AAA or above at A-level or equivalent.
2018 entry requirements
We use the UCAS Tariff to show our entry requirements and will accept a combination of grades from your qualifications. You can use the UCAS calculator to see how your qualifications equate to tariff points.
The entry requirements for this course are 104 - 120 tariff points including a minimum of 2 A-levels or equivalent. BTEC Extended Diploma: DMM.
Excluded subjects: General Studies
GCSEs: This course requires a minimum of GCSE English and Mathematics grade C (or grade 4 in the reformed GCSE grading) or equivalent qualifications.
Numeracy and literacy: We need to be sure that you can express yourself in written English and have basic numeracy skills. We look at Level 2 of the National Qualifications Framework, which includes, but is not limited to, GCSEs, iGCSEs, Key Skills and Functional Skills Level 2.If you do not have formal qualifications to this level or have alternatives, we may still be able to consider your application – please contact the Future Students Enquiries Team to find out more.
Other qualifications: We have outlined below other qualifications that we consider for this course. If you are studying a qualification that is not listed, please contact the Future Students Enquiries Team. It may be that we can still consider it.
Access courses: 102 - 112 tariff points with any combination of Distinction, Merit, Pass grades
- Extended Diploma: This course requires a Distinction, Merit, Merit (112 tariff points)
- Diploma: Accepted as part of the overall tariff
- BTEC National Foundation Diploma/90-credit Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
- BTEC National Extended Certificate/Subsidiary Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
Cambridge Pre-U Diploma: 104 - 112 tariff points including a minimum of 2 Principal Subjects
Cambridge Technical qualifications:
- Extended Diploma: This course requires a Distinction, Merit, Merit (112 tariff points)
- Diploma: Accepted as part of the overall tariff
- 90-credit Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
- Subsidiary Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
International Baccalaureate Diploma: 28 - 31 overall including grade H5 from 2 Higher Level subjects
Scottish Advanced Highers: 104 - 112 tariff points including a minimum of 2 Advanced Highers
Welsh Baccalaureate: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
Extended Project Qualification: Accepted as part of the overall tariff but it must be accompanied by 2 A-levels or equivalent
Deferred entry: We are happy to consider applicants for deferred entry.
International entry requirements
English language requirements
If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements for this course are normally:
- IELTS (Academic) 6.0 with minimum 5.5 in each of the 4 components, or equivalent.
View further information about our English language requirements.
If you do not meet the English language requirement for your degree then why not join our Pre-Sessional English course. Successful completion of our Pre-Sessional English course will meet your English language requirement, without the need to re-take IELTS.
Academic entry requirements
You can find details of the international qualifications we accept, and what level of study they apply to, on our entry requirements for non-UK students' page.
We offer a number of preparatory programmes through the Bournemouth University International College. These courses offer you progression from High School in your home country to a Bachelor’s degree at BU.
- 84% of graduates are working or in further study
Graduates from previous similar courses have gone on to work for
- Microsoft Rare
- Rockstar Games
- Microsoft Lionhead
- Curve Digital
- Born Ready Games
- Dovetail Games
- Goodgame Studios
- Ticktock Games
- Creative Assembly
Meet our staff
Previously course leader for our undergraduate games courses, Dr Christos Gatzidis is now Head of the Department of Creative Technology. He is an active member of TIGA, the games industry's network for games developers & digital publishers and the trade association representing the video games industry, and he collected BU's award for best education establishment at their annual awards ceremony in 2016.
Dr Carlo Harvey is the course leader; his research interests include perceptually-aware multi-modal rendering, and he has won numerous best paper awards at international conferences.
Dr Fred Charles, the course leader for BSc (Hons) Games Design, is also an award winner, having been involved in research on Interactive Storytelling which led to the development of several interactive systems which have won awards.
Christos, Fred and Carlo have been instrumental in the development of our games courses to make sure they are up-to-date and reflect the needs of industry professionals. Register online to come to an open day and meet us!
The table below indicates the latest changes to this course.
||Changes to this course
||Where the change was made
After an annual review of the placement year tuition fee, a price increase in line with current inflation, equating to 3% has been introduced.
2018 entry requirements have changed to 104 - 120 tariff points including a minimum of 2 A-levels or equivalent
|Key facts and 2018 entry requirements
The entry requirements for this course are 104 to 120 tariff points, including 3 A-Levels, or equivalent qualifications.
|2018 GCSE entry requirements have changed to This course requires GCSE English and Mathematics grade C (or grade 4 in the reformed GCSE grading) or equivalent qualifications.
||2018 entry requirements
This course requires a minimum of 4 GCSEs grades A* - C (or grade 4 or above in the newly reformed GCSE grading) including Maths and English or equivalent qualifications.