On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry. We have an industrial advisory panel who offer guidance on course content. They regularly host guest talks and Q&A sessions for our students.
- Games Design Principles: You will discover the basic principles of game design, as well as gain experience in collaborative working and sharing ideas.
- Creative & Aesthetic Design: You will discover the basic building blocks that form the foundations of design for animation, effects and games.
- Decoding Art: You will explore scientific and mathematical backgrounds, as well as discover the principles of higher-level fine art.
- Level Design Fundamentals: You will explore the theoretical underpinning and good practice of creating functional, visually believable and convincing 3D game levels using an industry standard game engine.
- Production Practice 1: You will expand your knowledge of the principles and practices of 3D character animation and visual effects tools and techniques gained.
- Game Development Pipeline: You will discover the set of techniques and concepts related to the creation of a modern computer game using leading, industry-standard middleware products.
- Storytelling and Narrative Development: You will develop skills in the development of narratives as a fundamental part of game design, and also discover the systems and theories that underpin interactive storytelling systems.
- Design for Production: You will learn how to develop a complete style bible and supporting material with an emphasis on all aspects of production design for a game, visual effects or animation production including lighting, environment, character, visual narrative, storyboarding and pre-vis.
- Interface Design: You will explore interaction techniques as involved in the current and near future computer games, through the principles of human-computer interaction.
- Personal Inquiry: You will develop a personally defined area of practice relating to the field of computer animation arts.
- Production Practice 2: You will expand your knowledge from the “Production Practice 1” unit through more specific visual effects, vehicle animation and character modelling, rigging and animation tools, techniques and practices.
- Commercialisation & Business Environment: You will develop the fundamental commercial and professional skills and knowledge needed to successfully establish and operate a business within the creative industry sector.
- Individual Project: You will apply the methods and techniques to develop your major individual project, through surveying research literature to identify suitable topics for investigation, developing of a formal specification; and critically evaluating the project.
- Research & Development Project: Choose an academic, practice based or production oriented project to produce a research paper or industry-standard professional report.
- Portfolio Production: You will be given clear guidance that will enable you to present yourself, through the construction of a portfolio, in a professional manner in order to enter the jobs market.
- Innovation, Enterprise & Business Development: You will discover the possibilities of developing your own innovative business ideas, by exploring opportunities for enterprise and innovation through preparing a detailed, professional business proposal.
Scheduled learning and teaching activities
The hours below give an indication of how you can expect to spend your time during each year of this course. You will learn through a combination of lectures, seminars, tutorials, workshops and practical sessions. Your independent learning could include reading books and journal articles, working on group projects, preparing presentations, conducting library research and writing your assignments.
In addition to the taught units on this course you will spend time in our dedicated studios using the latest software. Your third year is spent in an industry environment if you choose the optional placement. In your final year, you will spend a significant amount of time on self-directed learning in order to create a unique and substantial project.
Year 1 – 33% of your time will be spent in timetabled learning & teaching activities
- Learning and teaching: 240 hours
- Independent learning: 660 hours
- Non-credit bearing learning and teaching:
Year 2 – 27% of your time will be spent in timetabled learning & teaching activities
Year 4 - 16% of your time will be spent in timetabled learning & teaching activities
How you will be assessed
You will be assessed by coursework culminating in your final year research project, and you will also undertake group work and written exams. The assessment methods for each unit can be found on the programme profile in the programme specification for your course. As an indication, over 90% of the most popular units on similar courses in 2016/17 were assessed by coursework.
Programme specifications provide definitive records of the University's taught degrees in line with Quality Assurance Agency requirements. Every taught course leading to a BU Award has a programme specification which describes its aims, structure, content and learning outcomes, plus the teaching, learning and assessment methods used.
Download the programme specification for BA (Hons) Digital Creative Industries
Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry. If you have been unable to locate the programme specification for the course you are interested in, it will be available as soon as the latest version is ready. Alternatively please contact us for assistance.
All statistics shown are taken from Unistats, Destination of Leavers from Higher Education (DLHE), BU institutional data and Ipsos MORI (National Student Survey) unless otherwise stated.
At BU, we recognise that placements are extremely valuable and can give you a head start when it comes to your future career; so we offer every student the opportunity to undertake a work placement as part of their course. The placement provides an excellent opportunity for you to gain first-hand industry experience. Why not read about some of our students’ experiences?
We have regular contact with games developers across the UK and overseas, including Jagex, Lionhead, Marmalade, Goodgame Studios and Climax Studios, some of whom act as industry advisers, offering guidance on course content. They regularly host guest talks and Q&A sessions for our students. Amuzo recently mentored a student group, offering them office space and support on their premises.
How long is my placement?
You will begin your placement after completion of your second year of study and you must complete a minimum of 30 weeks.
Background and experience
We’ll be selecting the candidates for this course by looking at their UCAS applications. For that reason, make sure your application really stands out from the crowd, and leave us in no doubt as to why you should be joining BU. You can find some handy hints about filling in your UCAS form on our how to apply webpages.
Our offer making process
Our offer making will typically be based on your main graded qualifications, including any required subjects. Additional study may be valuable for breadth of study, and we will look at a range of qualifications and subjects, including the Extended Project Qualification and General Studies, although these may not be part of our offer.
If you do not meet the criteria of your original offer, we may still offer you a place. We will review your whole application and consider all academic qualifications (including those not in the offer) and the rest of the application to see if you have the academic potential to succeed on the course. If we feel the answer is yes, we will still confirm your place.
How we'll assess your application
We look at individual applications and make a tailored offer based on your potential to succeed on the course considering a range of factors, including your academic achievements, work and other experience, predicted grades, reference and personal statement, and in some cases, your performance at an interview/selection test.
If you meet one or more of our contextual data indicators for educational disadvantage (such as being in care, living in a low participation neighbourhood or in an area with less advantaged socio-economic characteristics), your offer could be between 6-20 points below the published tariff.
Unconditional offer scheme
Applicants who are predicted to achieve strong academic results will be eligible for BU’s Unconditional Offer Scheme in recognition of their academic performance and potential to succeed at university. If you are selected for the scheme and commit to us as your firm choice of university, then we will match this commitment by making your offer unconditional, which will guarantee your place at BU.
You will receive a standard conditional offer based on the entry requirements for your course via UCAS Track and your offer letter – it will advise that you are eligible for the unconditional offer scheme. We will then update your offer to unconditional should you choose BU as your firm choice on UCAS Track. We believe that unconditional offers reduce pressure on applicants who will continue to strive to achieve the best grades possible, and we will reward you with an Academic Excellence scholarship of £1,000 in your first year if you achieve AAA or above at A-level or equivalent.
2018 entry requirements
We use the UCAS Tariff to show our entry requirements and will accept a combination of grades from your qualifications. You can use the UCAS calculator to see how your qualifications equate to tariff points.
The entry requirements for this course are 104 - 120 tariff points including a minimum of 2 A levels or equivalent. BTEC Extended Diploma: 112 tariff points (Grade DMM).
Excluded subjects: General Studies
GCSEs: GCSE English and Mathematics grade C (or grade 4 in the reformed GCSE grading) or equivalent qualifications.
Numeracy and literacy: We need to be sure that you can express yourself in written English and have basic numeracy skills. We look at Level 2 of the National Qualifications Framework, which includes, but is not limited to, GCSEs, iGCSEs, Key Skills and Functional Skills Level 2.If you do not have formal qualifications to this level or have alternatives, we may still be able to consider your application – please contact the askBU Enquiry Service to find out more.
Other qualifications: We have outlined below other qualifications that we consider for this course. If you are studying a qualification that is not listed, please contact the askBU Enquiry Service. It may be that we can still consider it.
Access courses: 102 - 112 tariff points with any combination of Distinction, Merit, Pass grades.
- Extended Diploma: 112 tariff points (Grade DMM)
- Diploma: This course requires at least Distinction, Merit in addition to an A-level or equivalent to achieve the overall tariff.
- BTEC National Foundation Diploma/90-credit Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
- BTEC National Extended Certificate/Subsidiary Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent.
Cambridge Pre-U Diploma: 104 - 112 tariff points including a minimum of 2 Principal Subjects.
Cambridge Technical qualifications:
- Extended Diploma: 112 tariff points
- Diploma: Accepted as part of the overall tariff
- 90-credit Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent
- Subsidiary Diploma: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent.
International Baccalaureate Diploma: 28 - 31 overall including grade H5 from 2 Higher Level subjects.
Scottish Advanced Highers: 104 - 112 tariff points including a minimum of 2 Advanced Highers.
Welsh Baccalaureate: Accepted as part of the overall tariff but it must be accompanied by an A-level or equivalent.
Extended Project Qualification: Accepted as part of the overall tariff but it must be accompanied by 2 A-levels or equivalent.
Deferred entry: We are happy to consider applicants for deferred entry.
International entry requirements
English language requirements
If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements for this course are normally:
- IELTS (Academic) 6.0 with minimum 5.5 in each of the 4 components, or equivalent.
View further information about our English language requirements.
If you do not meet the English language requirement for your degree then why not join our Pre-Sessional English course. Successful completion of our Pre-Sessional English course will meet your English language requirement, without the need to re-take IELTS.
Academic entry requirements
You can find details of the international qualifications we accept, and what level of study they apply to, on our entry requirements for non-UK students' page.
We offer a number of preparatory programmes through the Bournemouth University International College. These courses offer you progression from High School in your home country to a Bachelor’s degree at BU.
The computer games industry is continuing to expand at a rapid rate. This course will help you develop all the skills you need to enter this fast-paced and exciting industry.
We have links with games companies locally, nationally and internationally, allowing you to make contacts before you graduate.
You will be in a position to apply for a range of jobs once you graduate, including:
- Games Programmer
- Games Developer
- Media Designer.
Industries worked in
*All statistics shown are taken from Unistats, Destination of Leavers from Higher Education (DLHE), BU institutional data and Ipsos MORI (National Student Survey) unless otherwise stated.
Once you have completed an undergraduate Honours degree, you can further develop your education by studying for a postgraduate degree. Please visit our Postgraduate section for further details about our range of Master's degrees.
Meet our staff
Dr Christos Gatzidis is Head of the Department of Creative Technology. He is an active member of TIGA, the games industry's network for games developers & digital publishers and the trade association representing the video games industry, and he collected BU's award for best education establishment at their annual awards ceremony in 2016.
Dr Fred Charles is the course leader, and is also an award winner, having been involved in research on Interactive Storytelling which led to the development of several interactive systems which have won awards.
Register online to come and meet us.
The table below indicates any changes to the course content.
||Changes to this course
||Where the change was made
After an annual review of the placement year tuition fee, a price increase in line with current inflation, equating to 3% has been introduced.